Support GL ES 2 with uikit.
authorcon <qtc-committer@nokia.com>
Tue, 19 Apr 2011 14:15:09 +0000 (16:15 +0200)
committercon <qtc-committer@nokia.com>
Wed, 27 Apr 2011 06:42:39 +0000 (08:42 +0200)
commit3b437a7706efbaaafdc4861393cbe21354cf4ee2
treec64c8ec6d1a47fc4d2c34f3422e64cec5c00c4ca
parent69c759f5b84c2f6a44377e5f72cfe9d5bf7344c6
Support GL ES 2 with uikit.

For GL ES 2 teach the paint device about the fact that it
is doing rendering backed by a framebuffer object,
not a system framebuffer (which doesn't exist).
src/plugins/platforms/uikit/quikiteventloop.mm
src/plugins/platforms/uikit/quikitintegration.mm
src/plugins/platforms/uikit/quikitscreen.mm
src/plugins/platforms/uikit/quikitwindow.h
src/plugins/platforms/uikit/quikitwindow.mm
src/plugins/platforms/uikit/quikitwindowsurface.mm