Commit 297a36484574f3551f2e6ac5c29ea835709100e1

  • avatar
  • Martin Smith <msmith @trol…ech.com>
  • Fri Feb 05 12:23:36 CET 2010
doc:	Fixed some qdoc warnings.
  
6464 the OpenGL ES window within the native window manager. In
6565 QGLWidget::initializeGL() we initialize OpenGL ES.
6666
67 \section1 Using OpenGL ES rendering commands
68
69 To update the scene, we reimplment QGLWidget::paintGL(). We use OpenGL ES
70 rendering commands just like we do with standard OpenGL. Since the OpenGL
71 ES common light profile only supports fixed point functions, we need to
72 abstract it somehow. Hence, we define an abstraction layer in
73 \c{cl_helper.h}.
74
75 \snippet examples/opengl/hellogl_es/cl_helper.h 0
76
77 Instead of \c glFogxv() or \c glFogfv() we use \c q_glFogv() and to
78 convert the coordinates of a vertice we use the macro \c f2vt(). That way,
79 if QT_OPENGL_ES_CL is defined we use the fixed point functions and every
80 float is converted to fixed point.
81
82 If QT_OPENGL_ES_CL is not defined we use the floating point functions.
83
84 \snippet examples/opengl/hellogl_es/cl_helper.h 1
85
86 This way we support OpenGL ES Common and Common Light with the same code
87 and abstract the fact that we use either the floating point functions or
88 otherwise the fixed point functions.
89
9067 \section1 Porting OpenGL to OpenGL ES
9168
9269 Since OpenGL ES is missing the immediate mode and does not support quads,