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/* This file is part of the KDE project. |
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|
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Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies). |
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|
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This library is free software: you can redistribute it and/or modify |
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it under the terms of the GNU Lesser General Public License as published by |
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the Free Software Foundation, either version 2.1 or 3 of the License. |
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|
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This library is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU Lesser General Public License for more details. |
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|
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You should have received a copy of the GNU Lesser General Public License |
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along with this library. If not, see <http://www.gnu.org/licenses/>. |
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*/ |
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|
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#include "audiograph.h" |
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#include "quicktimeaudioplayer.h" |
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#include "medianode.h" |
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|
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QT_BEGIN_NAMESPACE |
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|
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namespace Phonon |
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{ |
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namespace QT7 |
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{ |
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|
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AudioGraph::AudioGraph(MediaNode *root) : MediaNode(AudioGraphNode, 0, root), m_root(root) |
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{ |
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m_audioGraphRef = 0; |
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m_initialized = false; |
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m_startedLogically = false; |
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m_graphCannotPlay = false; |
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m_paused = false; |
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} |
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|
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AudioGraph::~AudioGraph() |
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{ |
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deleteGraph(); |
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} |
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|
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void AudioGraph::startAllOverFromScratch() |
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{ |
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MediaNodeEvent event(MediaNodeEvent::AudioGraphAboutToBeDeleted, this); |
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m_root->notify(&event); |
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deleteGraph(); |
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} |
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|
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void AudioGraph::deleteGraph() |
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{ |
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if (m_audioGraphRef){ |
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AUGraphStop(m_audioGraphRef); |
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AUGraphUninitialize(m_audioGraphRef); |
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AUGraphClose(m_audioGraphRef); |
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DisposeAUGraph(m_audioGraphRef); |
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m_initialized = false; |
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m_graphCannotPlay = false; |
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DEBUG_AUDIO_GRAPH("Graph ref in" << int(this) << "is deleted") |
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} |
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} |
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|
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MediaNode *AudioGraph::root() |
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{ |
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return m_root; |
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} |
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|
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AUGraph AudioGraph::audioGraphRef() |
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{ |
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return m_audioGraphRef; |
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} |
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|
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void AudioGraph::setStatusCannotPlay() |
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{ |
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DEBUG_AUDIO_GRAPH("Graph" << int(this) << "received 'cannot play' request") |
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if (!m_graphCannotPlay){ |
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stop(); |
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m_graphCannotPlay = true; |
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MediaNodeEvent e(MediaNodeEvent::AudioGraphCannotPlay, this); |
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m_root->notify(&e); |
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} |
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} |
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|
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void AudioGraph::rebuildGraph() |
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{ |
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DEBUG_AUDIO_GRAPH("Graph" << int(this) << "is rebuilding") |
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startAllOverFromScratch(); |
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if (!openAndInit()){ |
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setStatusCannotPlay(); |
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} else { |
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tryStartGraph(); |
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m_graphCannotPlay = false; |
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} |
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} |
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|
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bool AudioGraph::graphCannotPlay() |
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{ |
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return m_graphCannotPlay; |
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} |
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|
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void AudioGraph::updateStreamSpecifications() |
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{ |
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if (!m_initialized){ |
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if (m_graphCannotPlay) |
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rebuildGraph(); |
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return; |
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} |
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|
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AudioConnection rootConnection(m_root); |
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bool updateOk = updateStreamSpecificationRecursive(&rootConnection); |
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if (!updateOk){ |
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DEBUG_AUDIO_GRAPH("Graph" << int(this) << "could not update stream specification. Rebuild.") |
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rebuildGraph(); |
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} |
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} |
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|
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bool AudioGraph::updateStreamSpecificationRecursive(AudioConnection *connection) |
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{ |
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bool updateOk = connection->updateStreamSpecification(); |
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if (!updateOk) |
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return false; |
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|
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for (int i=0; i<connection->m_sink->m_audioSinkList.size(); ++i){ |
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if (!updateStreamSpecificationRecursive(connection->m_sink->m_audioSinkList[i])) |
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return false; |
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} |
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return true; |
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} |
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|
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bool AudioGraph::openAndInit() |
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{ |
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OSStatus err; |
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err = NewAUGraph(&m_audioGraphRef); |
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BACKEND_ASSERT3(err == noErr, "Could not create audio graph.", NORMAL_ERROR, false) |
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|
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MediaNodeEvent eventNew(MediaNodeEvent::NewAudioGraph, this); |
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m_root->notify(&eventNew); |
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|
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AudioConnection rootConnection(m_root); |
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createAndConnectAuNodesRecursive(&rootConnection); |
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err = AUGraphOpen(m_audioGraphRef); |
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BACKEND_ASSERT3(err == noErr, "Could not create audio graph.", NORMAL_ERROR, false) |
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|
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if (!createAudioUnitsRecursive(&rootConnection)) |
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return false; |
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|
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err = AUGraphInitialize(m_audioGraphRef); |
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BACKEND_ASSERT3(err == noErr, "Could not initialize audio graph.", NORMAL_ERROR, false) |
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|
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m_initialized = true; |
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MediaNodeEvent eventInit(MediaNodeEvent::AudioGraphInitialized, this); |
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m_root->notify(&eventInit); |
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return true; |
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} |
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|
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void AudioGraph::createAndConnectAuNodesRecursive(AudioConnection *connection) |
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{ |
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connection->m_sink->m_audioNode->createAndConnectAUNodes(); |
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for (int i=0; i<connection->m_sink->m_audioSinkList.size(); ++i){ |
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AudioConnection *c = connection->m_sink->m_audioSinkList[i]; |
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createAndConnectAuNodesRecursive(c); |
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bool ok = c->connect(this); |
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BACKEND_ASSERT2(ok, "Could not connect an audio nodes pair in the audio graph.", NORMAL_ERROR) |
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} |
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} |
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|
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bool AudioGraph::createAudioUnitsRecursive(AudioConnection *connection) |
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{ |
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connection->m_sink->m_audioNode->createAudioUnits(); |
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bool ok = connection->updateStreamSpecification(); |
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if (!ok) |
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return false; |
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for (int i=0; i<connection->m_sink->m_audioSinkList.size(); ++i){ |
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if (!createAudioUnitsRecursive(connection->m_sink->m_audioSinkList[i])) |
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return false; |
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} |
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return true; |
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} |
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|
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void AudioGraph::tryStartGraph() |
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{ |
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// The graph will only start if the background AUGraph |
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// is valid. Therefore we just try. If it fails, user |
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// actions like connect etc. migh make the graph valid |
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// at a later point. |
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if (m_startedLogically && !isRunning()){ |
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OSStatus err = AUGraphStart(m_audioGraphRef); |
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if (err == noErr) |
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DEBUG_AUDIO_GRAPH("Graph" << int(this) << "started") |
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else |
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DEBUG_AUDIO_GRAPH("Graph" << int(this) << "could not start") |
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} |
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} |
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|
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bool AudioGraph::isRunning() |
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{ |
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Boolean running = false; |
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AUGraphIsRunning(m_audioGraphRef, &running); |
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return running; |
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} |
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|
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void AudioGraph::setPaused(bool pause) |
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{ |
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// This function should only make |
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// a difference if the graph is |
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// running before pausing. |
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if (pause){ |
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if (isRunning()){ |
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stop(); |
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m_paused = true; |
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} |
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} else if (m_paused){ |
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start(); |
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m_paused = false; |
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} |
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} |
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|
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void AudioGraph::connectLate(AudioConnection *connection) |
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{ |
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MediaNodeEvent event(MediaNodeEvent::NewAudioGraph, this); |
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connection->m_sink->notify(&event); |
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|
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if (!m_initialized) |
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return; |
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|
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DEBUG_AUDIO_GRAPH("Graph:" << int(this) << "create and connect audio sink after init:" << int(connection->m_sink->m_audioNode)) |
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AudioConnection startConnection(connection->m_source); |
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createAndConnectAuNodesRecursive(&startConnection); |
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|
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if (!createAudioUnitsRecursive(&startConnection)){ |
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DEBUG_AUDIO_GRAPH("Graph" << int(this) << "could not update stream specification. Rebuild.") |
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rebuildGraph(); |
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} |
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} |
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|
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void AudioGraph::disconnectLate(AudioConnection *connection) |
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{ |
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if (!m_initialized) |
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return; |
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DEBUG_AUDIO_GRAPH("Graph:" << int(this) << "disconnect audio sink after init:" << int(connection->m_sink->m_audioNode)) |
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|
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if (!connection->disconnect(this)){ |
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DEBUG_AUDIO_GRAPH("Graph" << int(this) << "could not disconnect audio sink. Rebuild.") |
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rebuildGraph(); |
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} |
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} |
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|
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void AudioGraph::update() |
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{ |
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if (m_startedLogically){ |
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if (m_initialized){ |
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// Quick solution: |
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AUGraphUpdate(m_audioGraphRef, 0); |
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tryStartGraph(); |
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} else |
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rebuildGraph(); |
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} |
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} |
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|
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int AudioGraph::nodeCount() |
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{ |
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if (!m_audioGraphRef) |
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return 0; |
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UInt32 count; |
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AUGraphGetNodeCount(m_audioGraphRef, &count); |
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return int(count); |
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} |
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|
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void AudioGraph::prepare() |
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{ |
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if (!m_initialized) |
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rebuildGraph(); |
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} |
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|
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void AudioGraph::start() |
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{ |
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// Start does not mean 'start to play |
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// music'. It means 'prepare to receive |
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// audio from the player units'. |
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DEBUG_AUDIO_GRAPH("Graph" << int(this) << "asked to start (cannot play:" << m_graphCannotPlay << ")") |
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m_startedLogically = true; |
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|
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if (m_graphCannotPlay) |
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return; |
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|
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if (!m_initialized) |
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rebuildGraph(); |
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|
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if (!m_graphCannotPlay) |
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tryStartGraph(); |
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} |
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|
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void AudioGraph::stop() |
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{ |
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DEBUG_AUDIO_GRAPH("Graph" << int(this) << "asked to stop") |
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if (m_audioGraphRef) |
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AUGraphStop(m_audioGraphRef); |
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m_startedLogically = false; |
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} |
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|
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void AudioGraph::notify(const MediaNodeEvent *event, bool propagate) |
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{ |
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switch (event->type()){ |
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case MediaNodeEvent::StartConnectionChange: |
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if (m_graphCannotPlay) |
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startAllOverFromScratch(); |
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break; |
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case MediaNodeEvent::EndConnectionChange: |
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update(); |
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break; |
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default: |
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break; |
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} |
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m_root->notify(event, propagate); |
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} |
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|
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}} // namespace Phonon::QT7 |
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|
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QT_END_NAMESPACE |