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/**************************************************************************** |
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This file is part of the wolfenqt project on http://qt.gitorious.org. |
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Copyright (c) 2009 Nokia Corporation and/or its subsidiary(-ies).* |
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All rights reserved. |
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Contact: Nokia Corporation (qt-info@nokia.com)** |
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|
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You may use this file under the terms of the BSD license as follows: |
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"Redistribution and use in source and binary forms, with or without |
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modification, are permitted provided that the following conditions are met: |
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* Redistributions of source code must retain the above copyright notice, |
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* this list of conditions and the following disclaimer. |
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* Redistributions in binary form must reproduce the above copyright notice, |
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* this list of conditions and the following disclaimer in the documentation |
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* and/or other materials provided with the distribution. |
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* Neither the name of Nokia Corporation and its Subsidiary(-ies) nor the |
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* names of its contributors may be used to endorse or promote products |
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* derived from this software without specific prior written permission. |
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" |
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AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
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IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE |
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ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE |
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LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR |
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CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF |
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SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS |
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INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN |
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CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) |
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ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE |
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POSSIBILITY OF SUCH DAMAGE." |
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|
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****************************************************************************/ |
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#ifndef MAZESCENE_H |
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#define MAZESCENE_H |
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|
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#include <QGraphicsItem> |
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#include <QGraphicsScene> |
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#include <QGraphicsView> |
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#include <QLineEdit> |
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#include <QPlainTextEdit> |
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#include <QPointF> |
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#include <QPushButton> |
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#include <QTime> |
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#include <QTimeLine> |
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|
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#include <QMatrix4x4> |
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|
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class MazeScene; |
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class MediaPlayer; |
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class Entity; |
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class WalkingItem; |
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|
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class View : public QGraphicsView |
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{ |
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Q_OBJECT |
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public: |
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View(); |
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void resizeEvent(QResizeEvent *event); |
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void setScene(MazeScene *scene); |
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void paintEvent(QPaintEvent *event); |
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|
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private: |
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MazeScene *m_scene; |
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bool m_firstPaint; |
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}; |
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|
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class Camera |
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{ |
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public: |
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Camera() |
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: m_yaw(0) |
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, m_pitch(0) |
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, m_fov(70) |
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, m_time(0) |
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, m_matrixDirty(true) |
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{ |
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} |
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|
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qreal yaw() const { return m_yaw; } |
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qreal pitch() const { return m_pitch; } |
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qreal fov() const { return m_fov; } |
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QPointF pos() const { return m_pos; } |
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|
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void setYaw(qreal yaw); |
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void setPitch(qreal pitch); |
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void setPos(const QPointF &pos); |
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void setFov(qreal fov); |
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void setTime(qreal time); |
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|
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const QMatrix4x4 &viewProjectionMatrix() const; |
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const QMatrix4x4 &viewMatrix() const; |
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|
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private: |
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void updateMatrix() const; |
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|
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qreal m_yaw; |
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qreal m_pitch; |
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qreal m_fov; |
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qreal m_time; |
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|
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QPointF m_pos; |
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|
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mutable bool m_matrixDirty; |
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mutable QMatrix4x4 m_viewMatrix; |
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mutable QMatrix4x4 m_viewProjectionMatrix; |
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}; |
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|
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class Light |
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{ |
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public: |
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Light() {} |
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Light(const QPointF &pos, qreal intensity); |
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|
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qreal intensityAt(const QPointF &pos) const; |
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|
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QPointF pos() const { return m_pos; } |
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qreal intensity() const { return m_intensity; } |
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|
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private: |
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QPointF m_pos; |
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qreal m_intensity; |
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}; |
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|
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class ProjectedItem : public QGraphicsItem |
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{ |
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public: |
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ProjectedItem(const QRectF &bounds, bool shadow = true, bool opaque = true); |
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|
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QPointF a() const { return m_a; } |
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QPointF b() const { return m_b; } |
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|
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virtual void updateTransform(const Camera &camera); |
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|
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void setOpaque(bool opaque); |
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bool isOpaque() const; |
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|
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QRectF boundingRect() const; |
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|
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void setPosition(const QPointF &a, const QPointF &b); |
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void paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget); |
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void setAnimationTime(qreal time); |
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void setImage(const QImage &image); |
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void updateLighting(const QVector<Light> &lights, bool useConstantLight); |
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|
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void setLightingEnabled(bool enabled); |
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|
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void setObscured(bool obscured); |
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bool isObscured() const; |
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|
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private: |
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QPointF m_a; |
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QPointF m_b; |
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QRectF m_bounds; |
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QRectF m_targetRect; |
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QImage m_image; |
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QGraphicsRectItem *m_shadowItem; |
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|
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bool m_opaque; |
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bool m_obscured; |
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}; |
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|
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class WallItem : public ProjectedItem |
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{ |
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public: |
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WallItem(MazeScene *scene, const QPointF &a, const QPointF &b, int type); |
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|
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QGraphicsProxyWidget *childItem() const |
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{ |
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return m_childItem; |
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} |
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|
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int type() const { return m_type; } |
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|
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void childResized(); |
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|
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private: |
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QGraphicsProxyWidget *m_childItem; |
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int m_type; |
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qreal m_scale; |
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}; |
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|
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class MazeScene : public QGraphicsScene |
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{ |
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Q_OBJECT |
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public: |
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MazeScene(const QVector<Light> &lights, const char *map, int width, int height); |
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|
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void addProjectedItem(ProjectedItem *item); |
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void addEntity(Entity *entity); |
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void addWall(const QPointF &a, const QPointF &b, int type); |
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void drawBackground(QPainter *painter, const QRectF &rect); |
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|
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bool tryMove(QPointF &pos, const QPointF &delta, Entity *entity = 0) const; |
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Camera camera() const { return m_camera; } |
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void viewResized(QGraphicsView *view); |
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void setAcceleratedViewport(bool accelerated); |
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|
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protected: |
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void mouseMoveEvent(QGraphicsSceneMouseEvent *event); |
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void keyPressEvent(QKeyEvent *event); |
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void keyReleaseEvent(QKeyEvent *event); |
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bool eventFilter(QObject *target, QEvent *event); |
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|
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bool handleKey(int key, bool pressed); |
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|
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public slots: |
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void move(); |
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void toggleRenderer(); |
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void toggleDoors(); |
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void loadFinished(); |
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|
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private slots: |
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void moveDoors(qreal value); |
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|
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private: |
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bool blocked(const QPointF &pos, Entity *entity) const; |
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void updateTransforms(); |
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void updateRenderer(); |
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|
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QVector<WallItem *> m_walls; |
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QVector<WallItem *> m_doors; |
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QVector<QGraphicsItem *> m_floorTiles; |
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QVector<QPushButton *> m_buttons; |
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QVector<Entity *> m_entities; |
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QVector<Light> m_lights; |
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QVector<ProjectedItem *> m_projectedItems; |
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|
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Camera m_camera; |
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|
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qreal m_walkingVelocity; |
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qreal m_strafingVelocity; |
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qreal m_turningSpeed; |
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qreal m_pitchSpeed; |
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|
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qreal m_deltaYaw; |
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qreal m_deltaPitch; |
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|
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QTime m_time; |
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QTimeLine *m_doorAnimation; |
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long m_simulationTime; |
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long m_walkTime; |
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int m_width; |
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int m_height; |
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MediaPlayer *m_player; |
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QPointF m_playerPos; |
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|
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bool m_accelerated; |
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|
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WalkingItem *m_walkingItem; |
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}; |
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|
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#endif |