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/**************************************************************************** |
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|
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This file is part of the wolfenqt project on http://qt.gitorious.org. |
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|
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Copyright (c) 2009 Nokia Corporation and/or its subsidiary(-ies).* |
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All rights reserved. |
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|
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Contact: Nokia Corporation (qt-info@nokia.com)** |
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|
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You may use this file under the terms of the BSD license as follows: |
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|
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"Redistribution and use in source and binary forms, with or without |
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modification, are permitted provided that the following conditions are met: |
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* Redistributions of source code must retain the above copyright notice, |
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* this list of conditions and the following disclaimer. |
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* Redistributions in binary form must reproduce the above copyright notice, |
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* this list of conditions and the following disclaimer in the documentation |
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* and/or other materials provided with the distribution. |
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* Neither the name of Nokia Corporation and its Subsidiary(-ies) nor the |
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* names of its contributors may be used to endorse or promote products |
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* derived from this software without specific prior written permission. |
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" |
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AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
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IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE |
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ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE |
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LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR |
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CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF |
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SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS |
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INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN |
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CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) |
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ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE |
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POSSIBILITY OF SUCH DAMAGE." |
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|
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****************************************************************************/ |
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#include "entity.h" |
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|
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const QImage toAlpha(const QImage &image) |
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{ |
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if (image.isNull()) |
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return image; |
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QRgb alpha = image.pixel(0, 0); |
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QImage result = image.convertToFormat(QImage::Format_ARGB32_Premultiplied); |
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QRgb *data = reinterpret_cast<QRgb *>(result.bits()); |
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int size = image.width() * image.height(); |
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for (int i = 0; i < size; ++i) |
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if (data[i] == alpha) |
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data[i] = 0; |
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return result; |
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} |
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|
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Entity::Entity(const QPointF &pos) |
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: ProjectedItem(QRectF(-0.3, -0.4, 0.6, 0.9), false, false) |
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, m_pos(pos) |
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, m_angle(180) |
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, m_walking(false) |
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, m_walked(false) |
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, m_turnVelocity(0) |
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, m_useTurnTarget(false) |
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, m_animationIndex(0) |
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, m_angleIndex(0) |
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{ |
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startTimer(300); |
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} |
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|
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void Entity::walk() |
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{ |
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m_walking = true; |
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} |
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|
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void Entity::stop() |
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{ |
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m_walking = false; |
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m_useTurnTarget = false; |
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m_turnVelocity = 0; |
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} |
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|
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void Entity::turnTowards(qreal x, qreal y) |
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{ |
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m_turnTarget = QPointF(x, y); |
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m_useTurnTarget = true; |
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} |
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|
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void Entity::turnLeft() |
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{ |
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m_useTurnTarget = false; |
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m_turnVelocity = -0.5; |
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} |
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|
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void Entity::turnRight() |
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{ |
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m_useTurnTarget = false; |
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m_turnVelocity = 0.5; |
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} |
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|
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static QVector<QImage> loadSoldierImages() |
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{ |
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QVector<QImage> images; |
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for (int i = 1; i <= 40; ++i) { |
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QImage image(QString("soldier/O%0.png").arg(i, 2, 10, QLatin1Char('0'))); |
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images << toAlpha(image.convertToFormat(QImage::Format_RGB32)); |
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} |
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return images; |
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} |
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|
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static inline int mod(int x, int y) |
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{ |
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return ((x % y) + y) % y; |
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} |
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|
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void Entity::updateTransform(const Camera &camera) |
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{ |
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qreal angleToCamera = QLineF(m_pos, camera.pos()).angle(); |
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int cameraAngleIndex = mod(qRound(angleToCamera + 22.5), 360) / 45; |
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|
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m_angleIndex = mod(qRound(cameraAngleIndex * 45 - m_angle + 22.5), 360) / 45; |
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|
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QPointF delta = QLineF::fromPolar(1, 270.1 + 45 * cameraAngleIndex).p2(); |
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setPosition(m_pos - delta, m_pos + delta); |
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|
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updateImage(); |
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ProjectedItem::updateTransform(camera); |
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} |
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|
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bool Entity::move(MazeScene *scene) |
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{ |
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bool moved = false; |
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if (m_useTurnTarget) { |
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qreal angleToTarget = QLineF::fromPolar(1, m_angle) |
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.angleTo(QLineF(m_pos, m_turnTarget)); |
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|
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if (angleToTarget != 0) { |
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if (angleToTarget >= 180) |
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angleToTarget -= 360; |
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|
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if (angleToTarget < 0) |
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m_angle -= qMin(-angleToTarget, qreal(0.5)); |
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else |
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m_angle += qMin(angleToTarget, qreal(0.5)); |
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moved = true; |
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} |
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} else if (m_turnVelocity != 0) { |
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m_angle += m_turnVelocity; |
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moved = true; |
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} |
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|
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m_walked = false; |
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if (m_walking) { |
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QPointF walkingDelta = QLineF::fromPolar(0.006, m_angle).p2(); |
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if (scene->tryMove(m_pos, walkingDelta, this)) { |
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moved = true; |
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m_walked = true; |
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} |
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} |
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|
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return moved; |
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} |
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|
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void Entity::timerEvent(QTimerEvent *) |
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{ |
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++m_animationIndex; |
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updateImage(); |
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} |
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|
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void Entity::updateImage() |
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{ |
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static QVector<QImage> images = loadSoldierImages(); |
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if (m_walked) |
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setImage(images.at(8 + 8 * (m_animationIndex % 4) + m_angleIndex)); |
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else |
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setImage(images.at(m_angleIndex)); |
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} |